Page 3 of 4
Posted: Thu Nov 15, 2007 8:27 am
by Mike
Sorry for the cancelled dnd last night would have much rather played that than being sat in A&E - never mind though - hopefully next week will be good and rocking. :D
Re: History of Sir John Milton (Henry De'Montford)
Posted: Mon Jan 07, 2008 9:35 pm
by Mike
I am reading a book called The Amber Spyglass at the moment and it has some wonderful quotes from my character Sir John Milton. Here are a couple for you delight!
Quote 1 ...With ambitious aim against the throne and monarchy of God rais'd imperious war in Heav'n and battel round.
Very appropriate to our latest adventure don't you think?
Quote 2 Reliques. Beads. Indulgences. Dispenses. Pardons. Bulls. The sports of winds. . . .
Don't really understand that one in isolation but never mind!
Re: History of Sir John Milton (Henry De'Montford)
Posted: Thu Jun 19, 2008 8:51 pm
by Mike
Well, Sir John Milton has travelled a lot since his massive energy draining vs the 200 wraiths. He has been a young man again, a middle aged man and now is back where he started. Beaten in single combat with a gigantic dragon, the tail was what did it for me. Oh well, just goes to prove that alone against a big beast he will fall again and again.
The plus point is there will be lots of other people there when we face the spider queen. . . . might mean together we stand, divided we fall. . . .

Re: History of Sir John Milton (Henry De'Montford)
Posted: Fri Jun 20, 2008 5:04 pm
by Fez
hell, we're all gonna die

Re: History of Sir John Milton (Henry De'Montford)
Posted: Sat Jun 21, 2008 11:39 pm
by Mike
Except you though! I am sure Mort will be able to find a small way out of the problem.
Re: History of Sir John Milton (Henry De'Montford)
Posted: Sat Jun 21, 2008 11:48 pm
by johnriley1uk
Mort has worked and schemed very hard to secure his Personal Pension Plan. He can be sure his investment is in good hands, if hands is the right description....

Re: History of Sir John Milton (Henry De'Montford)
Posted: Sun Jun 22, 2008 4:29 pm
by Mike
I bet he is hoping that we win and she (who will not be named) will be unable to pull him in after her. . . .
Re: History of Sir John Milton (Henry De'Montford)
Posted: Wed Aug 27, 2008 11:06 pm
by Mike
I quite liked what could be described as a worthy tale of Sir John this evening.
He used his only serious 'powerful' magic item and a character defining item to destroy an evil temple of death and destruction by bringing life back into the chamber. It did cost him a ring of 'ultimate power' and six charges but meh. It was good for the story telling.
The temple was of death and destruction, we discovered that there was only a small part of good in the area (us) and we were vastly outnumbered. Two characters, Doug and Queen Alion were killed trying to destroy the alter to this evil deity (one by rotting after touching the alter and Alion by the destruction of her Wand of Wonder). Sir John eventually scribed the symbol of El'Mordette into the surface of the alter and with Melanie Master's help placed Doug's remnants on the inscription (he had been rotted to death!). We beseeched the help of El'Mordette to bring life to the area and Dougster grew into a mini tree it roots starting to break open the alter, this started a 1000 year battle between the two.
Sir John wanted to hurry the expected 1000 year battle between the evil one and Dougster so Albus cast a rain spell on the area to nourish the tree - unfortunately the rain was acid rain and it started to kill the mini tree, Sir John protected it with his white cloak (not very effectively) and his armour and cloak were destroyed in the process. Slightly miffed he decided to change his anything ring into a ring of Ultimate Power and restored life to this temple (which was, until that point, a death filled desolate wasteland). The tree grew mighty and ripped the alter asunder, life started to blossom in the temple, Dougster and Alion were restored (but naked as the day they were born!) and the Evil was subdued. Sir John laid his family armour to rest on the spot of victory and requested that the Gods of Good look over the place to ensure it was kept safe from evil and torment.
It would be interesting to see the reaction of other players actually stumbling across Sir John's family armour in it's resting place amongst the overflowing life in the Old Temple.
Re: History of Sir John Milton (Henry De'Montford)
Posted: Wed Aug 27, 2008 11:24 pm
by johnriley1uk
Thus the stuff of legends is written....
Re: History of Sir John Milton (Henry De'Montford)
Posted: Thu Aug 28, 2008 7:11 am
by Mike
It would have been legendary if the gods had responded and placed the armour in a rose crystal case!

Re: History of Sir John Milton (Henry De'Montford)
Posted: Thu Aug 28, 2008 5:08 pm
by Fez
on behalf of mark and myself, i would just like to thank whatever divine power finally answered our prays and destroyed that bloody wand of wonder. no point in hoping alion might have learned a lesson from being temporarily disintregrated though. and i dont know why everyone was so intent on changing the temple anyway; i quite liked the dank and destruction. it was quite homely.
Re: History of Sir John Milton (Henry De'Montford)
Posted: Thu Aug 28, 2008 8:32 pm
by Mike
We know and find it rather worrying. Lets be honest, some spidery one broke the rules and her Allies will either bring her forward (because we are causing a big fuss) or she will have to face us (with only Mort for cover!) and face up to what she did. You can't go around stealing other God's powers, they all get upset when you mess with the Status Quo!

Re: History of Sir John Milton (Henry De'Montford)
Posted: Tue Sep 16, 2008 11:16 pm
by Fez
this thread has been temporarily hijacked and has now become 'the future of mort deadstock'. sorry for the massive delay in posting these questions john, but ive been...lazy.
this what we do know from last week
a. hit points 150
b. 2 attacks per round at 1 - 10 / 3 - 18 +4 [damaged doubled for stone handed attacks only]
now i would like to know
1. is mort still a thief? [if yes with what penalties]
2. the ring of regeneration still works - does it regenerate stone back into stone and flesh back into flesh?
3. have magic items been destroyed [i.e. will rings of proctection still work]
4. what is his armour class? [i.e does he have advantages of the spell 'stone skin']
5. any changes to saving throws?
6. what is he classed as? [presumably not human]
7. anything i haven't thought of
8. what does the colour blue smell like?
Re: History of Sir John Milton (Henry De'Montford)
Posted: Tue Sep 16, 2008 11:35 pm
by johnriley1uk
I shall endeavour to respond:
1. Mort is still a thief, with penalties as per the penalties for Full Field Plate Armour (the very worst)
2. The ring of regeneration will regenerate him as he is, flesh with flesh and stone-flesh as stone-flesh
3, Magic items have been incorporated in the form and where logical will continue to work
4. Full Field Plate + Shield + Stoneskin + Magical adjustments, but no dexterity bonuses. Face and hand are AC10 for "called shots"
5. On a case by case basis considering his new form
6. He is a Human-Stone Golem hybrid
7. Yes
8. Blue smells slightly stronger than green but less than deep violet
Hope that helps! ("There is the light that illuminates and the glare than conceals")

Re: History of Sir John Milton (Henry De'Montford)
Posted: Wed Sep 17, 2008 8:19 am
by Mike
johnriley1uk wrote:4. Full Field Plate + Shield + Stoneskin + Magical adjustments, but no dexterity bonuses. Face and hand are AC10 for "called shots"
Cool, that means the first hit always does no damage. Yay for stoneskin. Every mage should have that cast upon their person to make sure the pesky 'so and so's' do not get them in a sneaky backstabbing manner.
There was one thing that you had forgotten. How does he go to the loo? Well, I have come up with a solution. You lay pebbles inside your clothes and then occasionally (when the pressure gets too big) you actually burst the stone trousers and spew pebbles at anyone in a 10' square behind you. This causes you 10-50 points of damage. Anyone caught in the 'area of effec' must save vs Breath Weapon or take 10-50 points of damage. The trousers will then regenerate as you get better.
